Last year was the first year since 2000 that I did not buy PES. Instead FIFA 2008 was added to my collection. It was a momentous decision as the last FIFA I purchased was in 1995 on the Mega Drive. Partly, this was to punish Konami for releasing a poor product, especially the online component and partly because FIFA had really improved. Its strongest feature, at least for me, was the Be A Pro mode where you locked yourself onto a single player of the team. The problem was that the mode was only available in one off matches against the CPU or in the 5v5 online games. But the potential and promise was there.
FIFA 2009 EA has taken this mode in the right direction. The game now allows you to control an established/existing player and guide him to glory. You can also create your own player and decide in which team he will start playing in reserves matches and then in the first team as long as you catch your manager’s eye. Not only that but if your player’s chosen nationality has a team in the game (i.e. not Cyprus) then you will also be called to the National Squad. So you can build your reputation both on a club level but also on a national one.
Once you finalise your created player’s appearance you are given 10.000 experience to allocate to attributes found under 5 different categories. It offers a RPG element to the mode as you start building up your player according to your position and also depending on how you want to play. You can either be a fast winger running down the flanks of the opposition or be your team’s playmaker with superb short and long passing.
It’s here you that begin to realise however that EA is still not sure on how exactly the Be A Pro mode is going to work. First of all you are not given any explanation as to what each attribute does. Some are simple enough to understand such as short passing, finishing etc but others are less clear so. For example I fail so see how the attributes found in the mentality category e.g. tactical awareness, vision can affect your player when you are controlling him.
In the matches you really need to wait for the cut scene showing the formations as there is no other way to confirm where you are supposed to play. You don’t have access to any team management or tactics prior to each game. Team management is unlocked when you become the team’s captain. However I think going into a match you should be informed in some way on how the team is expected to play and what to focus on. It does not feel like the team has a personality apart from the kits, players and the stadium. This is something that EA can learn from Footballl Manager’s approach at creating relationships between staff, players, fans and also the personalities of these people.
Then you have the in game action where you are rewarded with ratings depending on how you perform. This works fine to an extent but it could have a more permanent effect than just rating. You should be able to increase your stats based on what you are doing i.e. increase in dribbling skills if you manage to go past players, passing skills, heading and so on. This is like modern RPGs (see Oblivion) where you also increase your stats depending on how you play with your character. Of course this requires a lot of thought in order to incorporate this in-game levelling up suitably and not feel like “grinding” and also so as not to be exploited in any way.
Finally, you have your ratings at the end of each match where depending on how highly you are rated you get your experience points. My impression so far is that you are mostly overrated. In one match for example I was rated higher than a player who had better stats and who also had scored the winning goal. This is in stark contrast to the 3 objectives you receive prior to each match which can be near impossible to achieve. One objective is always to get a rating higher than either 7 or 8. The rest can be to have 2-4 shots, win by 3 goals or score 2 goals. When you are playing against Manchester Utd and you are asked to score 2 goals and get a rating higher than 8 then you realise that the game is randomly selecting these objectives without taking into account the opposition nor your club’s strengths and goals. Furthermore I am not sure whether these objectives are the same even if you are a defender. EA has to make sure that they would make sense in a real football match. A defender should get a bonus of experience if he manages to secure a clean sheet (much like Fantasy football works) or prevent a specific player you are man marking from scoring.
By the way I am still not convinced about the Pro camera angle especially when compared to Tele in the other modes. Although it is aiming for more realism I find that the view is even more restrictive than when playing real life football especially when determining the depth/length of the pitch. I don’t have any ideas on this but I believe that it can be improved in some way.
The Be A Pro mode has the potential to become an excellent mode in FIFA or even a stand alone game in the future. It can be similar to FM but from a player’s perspective. I really hope so. Anyway that’s enough for now as I still have not finished even a single season yet. More is sure to follow. Stay tuned.