There is a small room in my heart reserved for point-n-click adventures. While i don’t consider the genre to be one of my favourite at this time in my life, i had great memories when i was a teenager playing games like Future Wars and Monkey Island. After my disappointment with A Vampyre Story due to it’s incredibly annoying puzzles i stumbled upon Samorost.

Samorost is a flash based point-n-click adventure developed by Amanita-Design from the Czech Republic. The first thing you notice is of course is the art work. It has that Eastern European feel to it that reminds me of the cartoons CyBC used to broadcast when i was a kid and hated them at the time. All i wanted to watch was Animaniacs and Duck Tales.
Now this approach to art really appealed to me and gave the game a go. Samorost is free and you can also play Chapter 1 of Samorost 2. Chapter 2 of Samorost 2 costs USD4.99 to download and is definitely worth playing. I like the way you basically not only control the main character’s actions but also influence the environment to solve puzzles. For example, very early on in Samorost you fix the cables of a sort of lift line, usually found in slopes for skiers so that your character can use it. But the interaction is between the player and the environment and not the character. Makes you feel like a god trying to help this little guy and creating a fatherly form of relationship between yourself and the character.
There is some pixel hunting involved in certain puzzles but overall it does a great job in showing you discreetly what it is you need to do next i.e. the puzzles make sense. Not only that, but you don’t need to do any of the boring or frustrating parts usually found in games. An example of this is when you enter a screen and there is a two floor environment linked with a ladder. On the second floor an enemy is obstructing your way and so you go to the 1st floor to create a diversion. When the enemy starts climbing the ladder down to the 1st floor your character will go back the way he came to the 2nd floor on his own. Like i said they have done a great job of giving the character some independence from the player and in a good way.
I liked Samorost and Amanita-Design have a new game coming up called Machinarium. The art design is again fantastic.