Brothers In Arms: Hell’s Highway
Following my post Consistency and realism of the game world i came across Manveer Heir’s Design Lesson 101 column on GameSetWatch. He is a game designer by profession, therefore a more authoritative person than myself, and has written about how the new cover system implemented by Gearbox has affected the game. He scrutinises the choice made by the developer to change the first person view, when covering, to third person.
It’s very interesting because this decision, as he explains, has affected both the gameplay and the immersion of a player in the game. Here’s the link.