PURE Vs UBER on Call of Duty 4 - 2nd and Final Round
In the 1st Round of PURE Vs UBER session i advocated the optimality of the normal difficulty setting for the single player and also how cinematic and realistic COD4 was. Mardas counterattacked on the difficulty setting with the Veteran argument “I am a man” while also praising the game’s superb pacing. This is now the 2nd and Final round.
FROM: PURE OTAKU COSTAS
TO: UBER OTAKU MARDAS
DATE: 27 NOVEMBER 2007
Dear Mardas,
But believe me there is no shame in that, because it is the difficulty setting the game was meant to be played the first time round (do you like my “bold the words” technique?). There is no unnecessary repetition of each checkpoint to destroy the cinematic experience, which is the highlight of this game. You can always try the Vet your second time (“bold the words” technique becomes popular) through the game my hardcore friend.
FROM: UBER OTAKU MARDAS
TO: PURE OTAKU COSTAS
DATE: 30 NOVEMBER 2007
Dear Costas,
Before I move onto the multiplayer side of the COD 4 experience, let me settle this ongoing fascination of yours with the normal difficulty setting.
COD 4 is a game NOT a film (take that “bold” font and have some of this capped, bold and italic font combo…waaaaaata!) hence my reason for wanting to play though the game instead of mindlessly walking though huge chunks of the game feeling like I am impermeable to bullets.
I agree that Vet is ridiculous and takes away from the emotional attachment but normal feels like simply going through the motions. The sweet spot for me is Hardened, which provides a fair level of difficulty gameplay wise and at the same time lets the game flow like the tranquil river that war is meant to be!
I honestly can’t see us playing through the full game more than once when you consider that stack of games we have yet to either start or finish playing.
Anyway, enough of this infernal bickering and lets just agree to disagree. Onto bigger and better thing, queue COD 4 Multiplayer.
Multiplayer games, apart from sports titles, have never traditionally been able to suck me into their world for more than a few outings. But after playing the Beta of COD 4 I knew this would be the game to finally get me hooked.
To be fair the online “RPG” elements are not entirely new to the FPS genre, Rainbow Six offered a similar levelling up system in the previous titles. But the way Infinite Ward have refined the system is superb.
You are given targets for each weapon, such as 25 headshots, to unlock a better attachment and chunk of XP. Coupled with the unlockable perks (that occupy three interchangeable slots) really adds to the depth of the game. It has a great sense of “just one more go” about it as you are always a few kills away from the next unlockable, and with each unlockable “comes great power and responsibility”, well not really but you know what I mean.
Seriously, you are totally right that each new perk or scope attachment impacts the way you can tackle the game. It will always feel fresh and that’s what we like to see in a game. It also does a good job of rewarding you for every kill and the pop up you get showing your XP bonus was a great idea.
I love finishing a round and then going into the Barracks so I can see what Challenge to tackle next. Then I join another session and focus solely on that goal. The beauty of the system is that if you don’t want to play around with all the different options then you can stick to what you feel comfortable with and you will still have a blast. I personally found the menus and options very easy to use and I didn’t feel overwhelmed at any point by the multiplayer modes options.
As a package COD 4 leaves little to be desired. The only thing worth mentioning is that somebody only playing the single player campaign may find it a little on the short side, clocking in between 6 – 8 hrs depending on the difficulty selected. The meat of the game is in the online mode. Lag isn’t a very frequent problem but I have found that the ability, or rather failure of, partying up with your friends and going into battle together a consistent pain in the backside. It will either throw people from the same party into different sessions or drop part of the group altogether. After several failed attempts to get into a game with my buddies I normally just give up and roll solo.
Make no mistake about it though, this is a great package and it will definitely feature in most Game of the Year debates this Christmas.
Pure Otaku Costas, I bow my head in respect and admiration to you for this great exchange of Otaku views. As always it has been a pleasure and I look forward to our next “duel”.
Uber Otaku Mardas (a.k.a The Godfather) over and out!